Tourism War Room · Session 026·MD

Destination
Under Pressure

Strategic simulator for tourism planning and territorial management. You run an island destination under real pressure for 8 tourism cycles. Choose between growth, saturation, authenticity and limits. Every choice has a cost.

Initial briefing
  • 40,000 tourist beds
  • Avg. stay 4.3 days
  • Occupancy 88%
  • OTA dependency 78%
Current pressure
  • South coast saturated (84%)
  • Hotspots at the limit
  • Residents partially withdrawing
  • Moderate authenticity
Goal
  • Balance economy, territory, identity
  • Avoid collapse and overtourism
  • Build a replicable model
  • Govern limits, not just attract
Destination
Difficulty stage
Select mode
Classic mode: you decide everything.
Global leaderboard

"Tourism planning isn't just attracting tourists. It's governing limits, behavior and territory."